3-D Visualization    

Defining the View


Viewing Overview
Overview of topics covered in this chapter.
Setting the Viewpoint with Azimuth and Elevation
Using the simple azimuth and elevation view model to define the viewpoint. Includes definition and examples.
Defining Scenes with Camera Graphics
Using the camera view model to control 3-D scenes. Illustration defines terms.
View Control with the Camera Toolbar
Camera tools provide a set of functionality for manipulating 3-D scenes.
Camera Graphics Functions
Functions that control the camera view model.
Example -- Dollying the Camera
Example illustrates how to reposition a scene when the user clicks over an image.
Example -- Moving the Camera Through a Scene
Example illustrates how to move a camera through a scene along a path traced by a stream line. Also show how to move a light source with the camera.
Low-Level Camera Properties
Description of the graphic object properties that control the camera.
View Projection Types
Orthographic and perspective project types compared and illustrated. Also, the interaction between camera properties and projection type.
Understanding Axes Aspect Ratio
How MATLAB determines the axes aspect ratio for graphs. Also, how you can specify aspect ratio.
Axes Aspect Ratio Properties
Axes properties that control the aspect ratio and how to set them to achieve particular results.


  Texture Mapping Viewing Overview