COURSE TITLE: ECE 230 Programming for Engineers
CATALOG DESCRIPTION: Introduction to programming, basic data
types, basic control structures; object-oriented programming, classes,
constructors and destructors, derived class and inheritance, pointers; engineering
applications. Not for Computer
Engineering majors.
PREREQUISITES: Freshman programming requirement (GTK 205-1, 2).
REQUIRED TEXT: H. M. Deitel and P. J. Deitel, C++: How to Program, Prentice Hall, 4th edition, 2004.
RECOMMENDED
TEXT: Frank M. Carrrano and Janet J. Prichard, Data Abstraction and
Problem Solving With C++: Walls and Mirrors, Addison Wesley, 4th
edition, 2005.
COURSE COORDINATORS: Larry Henschen
COURSE GOALS: To teach object-oriented programming with applications to engineering. To teach the concept of classes, inheritance, and libraries and teach issues related to good programming, reuse, and problem solving in general.
TUTORIALS: There will be three hands-on tutorials held in the computer lab during the first four weeks of the quarter. They will cover the use of the programming environment and the debugger.
GRADES:
Programming and Written Homework Assignments - 30%
Midterm - 30%
Final - 40%
DETAILED COURSE TOPICS:
Week 1: Introduction to software engineering and the software life cycle; top-down vs. bottom-up design; basic data types, operations and expressions.
Week 2: C++ program structure, include files; simple I/O; basic control statements (conditional statements, loops and loop statements)
Week 3: More on stream I/O; arrays, pointers and pointer arithmetic, pointer-controlled loops, relation between arrays and pointers; strings and string processing.
Week 4: Functions, value/reference/address parameters, simple parameters vs. array parameters; scope; activation stack.
Week 5: Introduction to struct and class, data hiding via private, member functions and public interface, introduction to initializing constructors.
Week 6: Continuation of constructors, dynamic allocation of data members, deep vs. shallow construction, destructors and deep vs. shallow destruction; new and delete.
Week 7: Derived classes and inheritance.
Week 8: Virtual functions, pure virtual functions, container classes.
Week 9: Introduction to simple data structures - linked lists and trees and the importance of pointers.
Week 10: Recursion; introduction to testing.
COMPUTER USAGE: Students learn to use a programming environment (e. g., C++ development environment) using a PC or a workstation. They learn how to use a compiler and debugger.
LABORATORY PROJECTS: The lab work consists of developing and debugging programs in C++ for:
1. basic statements and I/O
2. classes and inheritance
3. multi-function projects
4. medium-scale projects
The problems for the programming assignments are drawn from computer engineering and related areas like communications networks.
COURSE OBJECTIVES: When a student completes
this course, s/he should be able to:
1. Formulate a solution, in a systematic way, to an open ended problem in engineering and science
2. Design efficient algorithms for solving a problem.
3. Translate the solution into a program (e.g., C++), making use of concepts in object-oriented programming to facilitate the translation process.
4. Effectively test and evaluate the program and interpret the final result. Effectively modify the final result if necessary.
ABET CONTENT CATEGORY: 100% Engineering (Design component).