| Title |
Using Linear Complementarity Techniques to Model
and Simulate Multi-Rigid-Body Dynamics with Contact and Friction |
| Author(s) |
Mihai Anitescu |
| Abstract |
Several areas of intense recent interest, such
as robotics and virtual reality, depend on the efficient simulation
of several objects subject to non interpenetration and Coulomb
friction constraints. Unfortunately, even for very simple examples
it can be shown that the classical acceleration-force approach
will fail to produce a solution that is needed to advance the
simulation in time.
We present a time-stepping scheme, based on a linear complementarity
approach that is guaranteed to produce a physically meaningful
solution at every step. We also show that a variation of the scheme
can accomodate very stiff forces, the kind of which can be expected
to appear in realistic simulations. Several simulations with contact,
collision and friction will be presented to illustrate the behavior
of the method.
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