| 3-D Visualization | ![]() |
| Viewing Overview |
Overview of topics covered in this chapter. |
| Setting the Viewpoint with Azimuth and Elevation |
Using the simple azimuth and elevation view model to define the viewpoint. Includes definition and examples. |
| Defining Scenes with Camera Graphics |
Using the camera view model to control 3-D scenes. Illustration defines terms. |
| View Control with the Camera Toolbar |
Camera tools provide a set of functionality for manipulating 3-D scenes. |
| Camera Graphics Functions |
Functions that control the camera view model. |
| Example -- Dollying the Camera |
Example illustrates how to reposition a scene when the user clicks over an image. |
| Example -- Moving the Camera Through a Scene |
Example illustrates how to move a camera through a scene along a path traced by a stream line. Also show how to move a light source with the camera. |
| Low-Level Camera Properties |
Description of the graphic object properties that control the camera. |
| View Projection Types |
Orthographic and perspective project types compared and illustrated. Also, the interaction between camera properties and projection type. |
| Understanding Axes Aspect Ratio |
How MATLAB determines the axes aspect ratio for graphs. Also, how you can specify aspect ratio. |
| Axes Aspect Ratio Properties |
Axes properties that control the aspect ratio and how to set them to achieve particular results. |
| Texture Mapping | Viewing Overview | ![]() |